![tower of heaven rivals of aether tower of heaven rivals of aether](https://rivalsofaether.com/wp-content/themes/dashATKdashBCK-v12/img/front-page/bio-ampersandbear.png)
The upside is that people get to check the game they’re laboring for while they’re still working. Early Access has definitely been a bittersweet experience for the team. That security has come at a cost for them, though. Rivals of Aether in early development compared to now He’s pleased that many players gave it a shot and that the game already has an active competitive community.
![tower of heaven rivals of aether tower of heaven rivals of aether](https://rivalsofaether.com/wp-content/themes/dashATKdashBCK-v12/img/front-page/bio-marc-knelsen.png)
Rivals itself had a pretty big burst late last year when launching on Early Access to him, it was surreal watching Mango play it on stream and enjoying learning the characters. A few smashers also knew Dan from Super Smash Land, so they were excited when he announced that he was making an original Smash fighter. Dan had a Rivals thread going on Smashboards for about a year before launching on Early Access. Picking up speed for Rivals was definitely a lot slower-paced than people would think. I remember creating Wrastor from start to end in less than a month to show him at an event while Etalus took about 6 months to complete thanks to the increased work of being live on Early Access.” Dan describes the stress, but the gain of being on Early Access “I look back on the early days with a weird sense of nostalgia. In time, the team grew to 6 regular workers and 3-4 more irregularly. The team started out as two people, just Dan and his composer, flashygoodness. The development process has been a bit all over the place. The choice to put the game through Early Access has made financial burdens for such a small team easier, but it’s definitely added a workload to their time. Rivals of Aether is in the same genre of the Smash games that is available currently on XBLA and Steam through a program called “Early Access”. The Logo Art for Rivals of Aether itself Since he still wanted to base himself in the Seattle area and had previous qualifications, he was a perfect fit to help start the program with Rivals of Aether. He worked with Chris Charla on the XBLA team and was excited to hear about the program (The XBLA team’s successor) when it started up. When Xbox One production was starting up, he was assigned to Killer Instinct, and thanks to his work with Microsoft and Double Helix he learned a ton about traditional fighters. His job was to give design feedback to some of the games coming through the pipeline on Xbox 360 he was lucky enough to be put on some great titles when he first started out: those include Trials: Evolution and Mark of the Ninja. It took about 6 months to complete it, and a few more months to make a nice trailer and release it.įrom there on, after college, he worked as a Game Designer on the former XBLA team.
![tower of heaven rivals of aether tower of heaven rivals of aether](https://i1.sndcdn.com/artworks-000588570938-hvox5l-large.jpg)
He collaborated with two musicians, inversphase and flashygoodness, but handled the rest of the project himself. He stashed the game he was working on and set out to work on Super Smash Land. His friends liked it and told him he should turn it into a game he realized it went hand-in-hand with his want for a solo project. He tried to make something that was simple graphically in scope, and after playing Tower of Heaven by askiisoft, inspired by the Gameboy aesthetic of the game, he made a mockup for a Gameboy-style Smash Bros. He started by making a few games, but he did a solo project for a game jam and had a lot of fun, so he wanted to try the solo route again. Untangle the mysterious conflicts of the planet Aether in Story Mode or take your combat skills online and challenge your friends across the world.Rivals of Aether next to Super Smash Landĭan Fornace started as a student in Drexel University in Philadelphia as a solo Game Dev. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement.
![tower of heaven rivals of aether tower of heaven rivals of aether](https://venturebeat.com/wp-content/uploads/2016/03/rivalsofaether5.png)
RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth.
#Tower of heaven rivals of aether mods
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